The algorithm that makes gold

The Pattern Atlas.

Searched the wide web, source by source. Every pattern below is named, real, and linked to a live page — arXiv, GitHub, Wikipedia, or the original paper. Three families: the workflows that create algorithms, the science that proves them, and the patterns that make them land.

49 patterns · 3 families · every URL verified live · no invented sources
FAMILY 01 — THE ENGINE

Workflows that create algorithms.

These are the systems that literally produce new algorithms. Every one runs the same loop: propose variants of a procedure → evaluate against a signal the procedure can't game → keep only what measurably wins → repeat on unseen instances. That loop is GOLD at machine speed.

CREATES GOLD↗

AlphaEvolve

Evolutionary LLM agent proposes and evaluates code variants; discovered improved matrix-mult and attention kernels.

arxiv.org/abs/2506.13131 · 304★
CREATES GOLD↗

FunSearch

LLM as mutation operator over programs + external evaluator selects candidates; found new math and bin-packing heuristics. Published in Nature.

github.com/google-deepmind/funsearch · 1,133★
CREATES GOLD↗

AlphaZero self-play

Learns superhuman game play from scratch via self-play RL combined with Monte-Carlo tree search.

arxiv.org/abs/1712.01815
CREATES GOLD↗

AlphaGeometry 2

Neural-symbolic system: synthetic-data engine + LLM + symbolic geometry solver evolves olympiad proofs.

arxiv.org/abs/2502.03544
CREATES GOLD↗

AlphaProof

RL-trained formal-math model combined with search produces Lean proofs at IMO silver-medal standard.

deepmind.google/blog
CREATES GOLD↗

Darwin Gödel Machine

Agent rewrites its own code in open-ended loops, benchmarks itself, and keeps only self-modifications that measurably improve.

arxiv.org/abs/2505.22954 · 2,416★
CREATES GOLD↗

The AI Scientist

LLM proposes ideas, runs automated experiments, and writes full papers in a closed loop.

arxiv.org/abs/2408.06292 · 14,717★
CREATES GOLD↗

Reflexion

Stores verbal self-reflections after failures as episodic memory, improving subsequent task attempts.

arxiv.org/abs/2303.11366
CREATES GOLD↗

Voyager

Open-ended embodied loop: propose skill code, execute in Minecraft, commit successes to a growing program library.

arxiv.org/abs/2305.16291 · 7,260★
CREATES GOLD↗

Verifier-in-the-loop

A step-level process reward model scores each reasoning step and is used to search and filter correct solutions.

arxiv.org/abs/2305.20050
CREATES GOLD↗

Test-time compute scaling

Scale inference-time search and verification per problem — beyond parameter scaling.

arxiv.org/abs/2408.03314
FAMILY 02 — THE RECEIPT

Verification integrity: how you know it's real.

The statistics and testing science behind the gates. Campbell's law, the winner's curse, and forking paths tell you why single runs lie; always-valid inference, holdouts, k-fold, and interleaving are the mathematics of proof; mutation, metamorphic, fuzzing, chaos, and canary are the proof for code and systems.

GATE 05↗

Campbell's law

The more an outcome measure is used for decision-making, the more it is corrupted by gaming and pressure.

wikipedia.org/wiki/Campbell's_law
GATE 04↗

Winner's curse

The selected "best" tends to be the luckiest outlier, overstating the true effect.

wikipedia.org/wiki/Winner's_curse
GATE 01↗

Garden of forking paths

Hidden researcher degrees of freedom exploited until p<0.05 appears.

wikipedia.org/wiki/Garden_of_forking_paths
GATE 04↗

Always-valid inference

Confidence sequences valid at every stopping time, controlling false positives under optional stopping.

arxiv.org/abs/1810.08240
GATE 04↗

Sequential testing

Any-time-valid p-values via mixture likelihood ratios — peek and stop early without inflation.

arxiv.org/abs/1512.04922
GATE 04↗

E-values / e-processes

A running-product statistic controlling type-I error under optional stopping.

arxiv.org/abs/1906.07801
GATE 06↗

Guardrail metrics

Metrics that are not the objective but must not degrade — the cost gate's cousin.

arxiv.org/abs/1808.00114
PARITY↗

A/A testing

Run two identical variants to calibrate variance and false-positive rate before real experiments.

wikipedia.org/wiki/A/B_testing
GATE 01↗

Preregistration

Lock hypothesis, model, and analysis plan before seeing outcomes.

osf.io
GATE 01↗

Registered reports

Peer review of the protocol before results, so findings can't change publishability.

cos.io
SEEDS+1↗

Holdout methodology

Evaluate once on a frozen holdout; never iterate on the test set.

wikipedia.org/wiki/Holdout_method
SEEDS+1↗

Kaggle LB shuffle

Optimizing the public leaderboard overfits its slice; only the private LB measures truth.

kaggle.com/docs/competitions
GOODHART↗

Novelty effect

Users react to "new" regardless of quality, inflating short-term metrics that decay.

wikipedia.org/wiki/Novelty_effect
GOODHART↗

Primacy effect

Early items strongly shape evaluation, distorting order-sensitive metrics.

wikipedia.org/wiki/Primacy_effect
PARITY↗

Interleaving experiments

Compare algorithms within a single ranked list for high-sensitivity online evaluation.

arxiv.org/abs/2303.10094
SEEDS+1↗

k-fold cross-validation

Rotate train/test splits to reduce single-split variance in generalization estimates.

wikipedia.org/wiki/Cross-validation
GATE 02↗

Property-based testing

Test universal invariants over automatically generated inputs rather than hand examples.

wikipedia.org/wiki/QuickCheck
GATE 02↗

Mutation testing

Inject small mutants; a good suite kills them; survival rate measures test effectiveness.

wikipedia.org/wiki/Mutation_testing
GATE 03↗

Metamorphic testing

Check relations over transformed inputs when no oracle exists; failures reveal bugs.

wikipedia.org/wiki/Metamorphic_testing
GATE 02↗

Fuzzing

Automated generation of random structured inputs to surface crashes and exploits.

wikipedia.org/wiki/Fuzzing
GATE 06↗

Chaos engineering

Deliberately inject failures in production to verify resilience before real outages.

principlesofchaos.org
GATE 06↗

Canary releases

Roll out to a small subset first; monitor metrics; ramp or roll back on evidence.

wikipedia.org/wiki/Canary_release
GATE 03↗

Red teaming

Adversarial probing of systems to surface failures before launch.

wikipedia.org/wiki/Red_teaming
GATE 03↗

Adversarial collaboration

Opposing camps jointly design the experiment to test competing theories, neutral arbiter.

wikipedia.org/wiki/Adversarial_collaboration
ALL GATES↗

Reproducibility crisis

Many published findings fail to replicate — the reason every gate above exists.

wikipedia.org/wiki/Reproducibility
GATE 04↗

Cohen's d

Standardized effect size making results comparable across scales and studies.

wikipedia.org/wiki/Cohen's_d
FAMILY 03 — THE DEALER

Engagement: how the fix lands.

The persuasion patterns that make a standard stick — hook the gap, keep the loop open, anchor on the real number. The twist: the honesty itself is the hook. A standard that shows its own −0.144 correlation and 11 Goodhart flags is the only page that can't be a scam — and that's the most persuasive pattern on the site.

DEALER↗

Hooked model

Trigger → action → variable reward → investment: the loop that builds habit-forming products.

wikipedia.org/wiki/Hooked_(book) · Nir Eyal
DEALER↗

Cialdini's six principles

Reciprocity, commitment/consistency, social proof, authority, liking, scarcity.

influenceatwork.com
DEALER↗

Variable ratio reinforcement

Unpredictable rewards after an action produce the strongest, most persistent engagement.

wikipedia.org/wiki/Reinforcement · Skinner
DEALER↗

Curiosity gap

A perceived gap between what you know and what you want to know creates the itch to click.

Loewenstein 1994 · cmu.edu
DEALER↗

Zeigarnik effect

Unfinished tasks dwell in the mind — open loops drive return visits.

wikipedia.org/wiki/Zeigarnik_effect
DEALER↗

Loss aversion

Losses feel roughly twice as painful as equivalent gains feel good.

wikipedia.org/wiki/Prospect_theory
DEALER↗

Anchoring effect

The first number seen disproportionately biases all later value judgments.

wikipedia.org/wiki/Anchoring_effect
DEALER↗

Sunk cost fallacy

People keep investing in something they've already put effort into.

wikipedia.org/wiki/Sunk_cost
DEALER↗

IKEA effect

People overvalue things they partially created themselves.

wikipedia.org/wiki/IKEA_effect
DEALER↗

Endowment effect

People ascribe higher value to things merely because they own them.

wikipedia.org/wiki/Endowment_effect
DEALER↗

Peak-end rule

Experiences are judged by their most intense moment and their ending.

wikipedia.org/wiki/Peak–end_rule
GUARDRAIL↗

Dark patterns (guardrail)

The line we don't cross: no roach motels, no confirmshaming, no forced continuity.

wikipedia.org/wiki/Dark_pattern · Brignull

The synthesis — the algorithm that makes gold

Family 1 is the engine. Propose → evaluate against an ungameable signal → keep winners → repeat. AlphaEvolve, FunSearch, and the Darwin Gödel Machine are GOLD at machine speed — but none of them ship the verification discipline as a standalone standard. That gap is real, and it's the positioning.

Family 2 is the receipt. freeze before you look → same fight for both sides → score against a sealed truth → demand the paired win survives bootstrap and correction → prove it isn't the prior, the proxy, or the compute → repeat on seeds never seen.

Family 3 is the dealer. Hook with the gap, anchor on the real number, keep the loop open — and let the honesty be the hook. Family 1 is mostly DeepMind/Sakana work; GOLD is the evaluation-and-verification discipline every one of those loops needs but none of them ship.